• Press spacebar to flap (left-mouse or up work too)
  • Collect light orbs to keep the darkness at bay
  • Avoid hungry enemy mouths
  • `F1` for full screen
  • M to mute audio
  • Enter or Esc to pause
  • Have fun and join the custom built leaderboard!

💻 If playing on Mac please use Safari.

Our entry for the Godot Wild Jam #72. This is our third jam entry in the last 2 years. We're really proud of this one and hope you enjoy it. Surf the wind as you glide over a moon lit pond avoiding enemies and collecting light to keep the darkness back just a bit longer. If you're interested in seeing how we made the game, you can watch the VODs on twitch.tv/ratracestudio. We're live every Tuesday, Thursday, and Sunday.

Music: Fireworks by https://leyawn.bandcamp.com/album/re-treat

Comments

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Music is dope. Art and animations are fantastic. Big fan of a leaderboard.

It was confusing to figure out how to go up/down at first and that the horizon reset the jump counter, an  explanation up front could help. Felt like I got jumping down but kept just narrowly missing the lights, maybe increase the hitbox to cover the light area or maybe I just need to get good 😅.

Fantastic work!

(+1)

Absolutely gorgeous game. Amazing work Luke and Michael <3

Addictive game loop, great vibes, movement feels great, top tier art. Love to see it.

Only feedback I have is I wish feedback on the light orbs/darkness was instant.

(+3)

Super Fun and Addicting. I will dethrone DP eventually